X3 Studio / Asset Armory
Studio Asset Library · Owned & Licensed · On disk

The Owned Armory
one library, every game

Every Unity Asset Store pack we own — buildings, terrain, vehicles, characters, effects and audio — classified and shared across the studio. A GLB is engine-agnostic, so the same converted models feed all three games: Empires of Shadow (fantasy→sci-fi RTS, Babylon), Echo Harbor (harbor city sim, X3Native), and ELZ · Esc Lab Zero (sci-fi lab/escape, X3Native). The fit flips per game — medieval castles power EoS, an '80s neon strip powers Echo Harbor, sci-fi labs & reactors power ELZ, and nature, vehicles, props & FX serve all. Filter by game, style, era, type or age; flag winners; we convert them FBX→GLB — no Unity import needed.

Coverage & Gaps

Where the arsenal is deep — and what's worth grabbing next

Depth by age

IAncientLight
IIFeudalDeep
IIIIndustrialDeep
IVMilitary·AirThin
VSingularityDeep
TTerrainDeep

Priority to add

1 · HighAircraft, tanks & naval — Age IV is the weakest band. Real 1903→modern planes, armor and ships to fill the war era between muskets and mechs.
2 · HighAnimated troop rosters — 97 building packs vs 14 character packs. An RTS needs marching infantry & cavalry per age, not just structures.
3 · MedAncient-era buildings — Age I is mostly ruins & caves; few standing early-civilization structures to actually build.
✓ CoveredFeudal, Industrial, Singularity, nature, props, VFX & audio are ship-ready today.
Game
Style
Type
Age
Era
RTS fit

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