Every Unity Asset Store pack we own — buildings, terrain, vehicles, characters, effects and audio — classified and shared across the studio. A GLB is engine-agnostic, so the same converted models feed all three games: Empires of Shadow (fantasy→sci-fi RTS, Babylon), Echo Harbor (harbor city sim, X3Native), and ELZ · Esc Lab Zero (sci-fi lab/escape, X3Native). The fit flips per game — medieval castles power EoS, an '80s neon strip powers Echo Harbor, sci-fi labs & reactors power ELZ, and nature, vehicles, props & FX serve all. Filter by game, style, era, type or age; flag winners; we convert them FBX→GLB — no Unity import needed.
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